why is it a losing bet if you bet a side and the match ends in a tie
Because in soccer you either bet Team A, Team B, or Tie. The only exception is certain books have odds for "who will win without tie", but the odds are usually very high for the favorite or semi-favorite.
Because in soccer you either bet Team A, Team B, or Tie. The only exception is certain books have odds for "who will win without tie", but the odds are usually very high for the favorite or semi-favorite.
here is my sportsbook entire soccer rules
All soccer bets will be settled on 90 minutes of play. This includes any time added by the referee in respect of injuries and other stoppages. In major knock-out tournaments, for example the latter stages of the World Cup, where a winner is required in order to progress to the next leg, bets are still settled on 90 minutes of play. Extra Time, Golden Goals and Penalty Shoot-Outs do not count.
Match details, such as dates and kick-off times, displayed on the website are for guidance only and may be amended or taken off the board at any time. Soccer bets will have no-action if the match is officially postponed with no make-up date announced or if the make-up date is more than 48 hours away.
If a match is abandoned and/or suspended all bets shall be void unless the relevant wagering option has already been decided. For example, a bet on the 'First Goal Scorer' will stand if a goal has already been scored.
Where a venue is changed, bets will stand unless the game is to be played at the original away team's ground in which case all bets will be voided.
For soccer wagering, in order to place your bet correctly you must predict the result of at least one game choosing either:
Should you parlay multiple games together, you must win all games in the parlay in order to collect any winnings.
Bets taken on 'Half Time Results' will be settled on 45 minutes of the first half plus any added injury time or stoppage time.
Bets taken on 'First Goal Scorer' will be void if the player does not take part in the game or enters the game after a goal has already been scored.
Bets taken on 'Last Goal Scorer' will be void if the player does not play or enters the game as a substitute.
Bets taken on 'Draw No Bet' must predict which team wins the match in regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages). In the event of the match ending in a draw (tie), bets will have 'no action'.
Future bets placed on 'Odds to Win' must predict the team winning the division, league or any other tournament and will be paid as soon as the said division, league or tournament has finished.
Bets taken on 'Correct Score' must predict the match score at the end of regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages).
Bets taken on 'Double Chance' must predict the outcome of the match based on three selections, either:
here is my sportsbook entire soccer rules
All soccer bets will be settled on 90 minutes of play. This includes any time added by the referee in respect of injuries and other stoppages. In major knock-out tournaments, for example the latter stages of the World Cup, where a winner is required in order to progress to the next leg, bets are still settled on 90 minutes of play. Extra Time, Golden Goals and Penalty Shoot-Outs do not count.
Match details, such as dates and kick-off times, displayed on the website are for guidance only and may be amended or taken off the board at any time. Soccer bets will have no-action if the match is officially postponed with no make-up date announced or if the make-up date is more than 48 hours away.
If a match is abandoned and/or suspended all bets shall be void unless the relevant wagering option has already been decided. For example, a bet on the 'First Goal Scorer' will stand if a goal has already been scored.
Where a venue is changed, bets will stand unless the game is to be played at the original away team's ground in which case all bets will be voided.
For soccer wagering, in order to place your bet correctly you must predict the result of at least one game choosing either:
Should you parlay multiple games together, you must win all games in the parlay in order to collect any winnings.
Bets taken on 'Half Time Results' will be settled on 45 minutes of the first half plus any added injury time or stoppage time.
Bets taken on 'First Goal Scorer' will be void if the player does not take part in the game or enters the game after a goal has already been scored.
Bets taken on 'Last Goal Scorer' will be void if the player does not play or enters the game as a substitute.
Bets taken on 'Draw No Bet' must predict which team wins the match in regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages). In the event of the match ending in a draw (tie), bets will have 'no action'.
Future bets placed on 'Odds to Win' must predict the team winning the division, league or any other tournament and will be paid as soon as the said division, league or tournament has finished.
Bets taken on 'Correct Score' must predict the match score at the end of regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages).
Bets taken on 'Double Chance' must predict the outcome of the match based on three selections, either:
here is the more of the rules
Bets taken on 'Half with Most Goals' must predict which half has most goals scored by either team in regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages).
When betting on 'Soccer Special Props' or 'Match Specials' you are required to predict the team or teams to win the game, event, tournament, competitions, match-up or any other situation within the game. Any cancelled or postponed game will cause the entire event to have 'no action'. Soccer Specials will be settled on 90 minutes of play.
Beach Soccer is based on 36 minutes of play (3 periods of 12 minutes) followed by extra periods and penalty shots, if necessary, to decide who wins the match. Bets are graded on normal regulation time (36 minutes plus any time added by the referee in respect of injuries and other stoppages). Extra Time and Penalty Shoot-Outs do not count for wagering purposes.
Asian Handicap Betting RulesAsian Handicaps are designed to eliminate the possibility of a draw in a Soccer match, reducing the match to two possible outcomes.
Asian Handicaps are applied to the match in order to make the prices more equal. It varies from Scratch (0) up to any number of goals in order to balance the odds and give each of the two teams relatively similar price. The handicap line increases from Scratch in 'Quarter Goals' or 'Quarter Balls', expressed as + or - 1/4, 1/2, 3/4, 1, 1 1/4, 1 1/2 etc. to reflect the expected superiority of one team over the other.
The favorite in a match will have a negative handicap and the underdog will receive a positive handicap. The negative is represented by a (-) symbol and the positive by a (+) symbol. The handicap will be substracted or added to the final score.
If the number of goals for each team are level after the handicap has been applied, it will be a push.
Split Ball handicaps: where the level of favouritism is between a half ball and a whole ball. In this case the bet is being split equally between the whole ball and half ball handicaps.
For example:
In this case, the wager is divided between a bet on the PK and a bet on the half-goal handicap. For example, if you back Chelsea for $20 to beat Liverpool with a handicap of -0 & -0.5 ( -1/4), then you have two separate $10 bets (at the same Odds, EV120 in the example) this is : Chelsea -0 and Chelsea -0.5
here is the more of the rules
Bets taken on 'Half with Most Goals' must predict which half has most goals scored by either team in regular time (90 minutes plus any time added by the referee in respect of injuries and other stoppages).
When betting on 'Soccer Special Props' or 'Match Specials' you are required to predict the team or teams to win the game, event, tournament, competitions, match-up or any other situation within the game. Any cancelled or postponed game will cause the entire event to have 'no action'. Soccer Specials will be settled on 90 minutes of play.
Beach Soccer is based on 36 minutes of play (3 periods of 12 minutes) followed by extra periods and penalty shots, if necessary, to decide who wins the match. Bets are graded on normal regulation time (36 minutes plus any time added by the referee in respect of injuries and other stoppages). Extra Time and Penalty Shoot-Outs do not count for wagering purposes.
Asian Handicap Betting RulesAsian Handicaps are designed to eliminate the possibility of a draw in a Soccer match, reducing the match to two possible outcomes.
Asian Handicaps are applied to the match in order to make the prices more equal. It varies from Scratch (0) up to any number of goals in order to balance the odds and give each of the two teams relatively similar price. The handicap line increases from Scratch in 'Quarter Goals' or 'Quarter Balls', expressed as + or - 1/4, 1/2, 3/4, 1, 1 1/4, 1 1/2 etc. to reflect the expected superiority of one team over the other.
The favorite in a match will have a negative handicap and the underdog will receive a positive handicap. The negative is represented by a (-) symbol and the positive by a (+) symbol. The handicap will be substracted or added to the final score.
If the number of goals for each team are level after the handicap has been applied, it will be a push.
Split Ball handicaps: where the level of favouritism is between a half ball and a whole ball. In this case the bet is being split equally between the whole ball and half ball handicaps.
For example:
In this case, the wager is divided between a bet on the PK and a bet on the half-goal handicap. For example, if you back Chelsea for $20 to beat Liverpool with a handicap of -0 & -0.5 ( -1/4), then you have two separate $10 bets (at the same Odds, EV120 in the example) this is : Chelsea -0 and Chelsea -0.5
and the rest of the rules...i dont see anywhere where you lose your bet if the match ends in a tie
**Split bets are used only when betting on a quaterball, this rule does not apply when betting on half a goal o totals with a difference of half a goal. Another explanation for Asian, Quaterballs or QuaterGoalsQuarter HandicapsMany matches are handicapped in 1/2 and 1/4 intervals; both of which eliminate the possibility of a tie since no one can score a half-goal.
Quarter (1/4) handicaps split the bet between the two next closest -highest and lowest- 1/4 intervals. For instance, a $100 bet with a handicap of 1 3/4 will result in a bet where the customer is betting $50 at 1 3/4 and $50 at 2.
The intervals are like this (on a plus + or minus - line)
0 (Pk) ------1/4------1/2 ------ 3/4 ------1 ------1 1/4 ------1 1/2 ------1 3/4 ------ 2 and so on......
which will be the same as:
0 (Pk) --- 0.25 ---- 0.50 ---- 0.75 ---- 1 -------1.25 ------1.50--------1.75------2.
This works in the same way for totals
2 ------ 2 1/4------ 2 1/2------- 2 3/4-------3 and so on.....
An easy example on this is the next:Real Madrid Total Over 2¾
FC Sevilla Under 2 3/4
Customer plays $100 in the Over 2 3/4, and Final score of game is Real Madrid 2-1
Since the bet is placed on quaterball, wager was split into two bets.
This means $50 in Over 2 1/2 (which is a winner) and $50 in Over 3 (which means a push).]
For Soccer props transfer specials:
and the rest of the rules...i dont see anywhere where you lose your bet if the match ends in a tie
**Split bets are used only when betting on a quaterball, this rule does not apply when betting on half a goal o totals with a difference of half a goal. Another explanation for Asian, Quaterballs or QuaterGoalsQuarter HandicapsMany matches are handicapped in 1/2 and 1/4 intervals; both of which eliminate the possibility of a tie since no one can score a half-goal.
Quarter (1/4) handicaps split the bet between the two next closest -highest and lowest- 1/4 intervals. For instance, a $100 bet with a handicap of 1 3/4 will result in a bet where the customer is betting $50 at 1 3/4 and $50 at 2.
The intervals are like this (on a plus + or minus - line)
0 (Pk) ------1/4------1/2 ------ 3/4 ------1 ------1 1/4 ------1 1/2 ------1 3/4 ------ 2 and so on......
which will be the same as:
0 (Pk) --- 0.25 ---- 0.50 ---- 0.75 ---- 1 -------1.25 ------1.50--------1.75------2.
This works in the same way for totals
2 ------ 2 1/4------ 2 1/2------- 2 3/4-------3 and so on.....
An easy example on this is the next:Real Madrid Total Over 2¾
FC Sevilla Under 2 3/4
Customer plays $100 in the Over 2 3/4, and Final score of game is Real Madrid 2-1
Since the bet is placed on quaterball, wager was split into two bets.
This means $50 in Over 2 1/2 (which is a winner) and $50 in Over 3 (which means a push).]
For Soccer props transfer specials:
soccer is usually 3 way. You have to choose team A, B or draw (X). The odds will reflect this and it is stated in the rules that you provided.
One in 4 games are a draw so it is factored into lines.
"you must chose home team or away team or draw"
soccer is usually 3 way. You have to choose team A, B or draw (X). The odds will reflect this and it is stated in the rules that you provided.
One in 4 games are a draw so it is factored into lines.
"you must chose home team or away team or draw"
The answer is in the rules you posted:
For soccer wagering, in order to place your bet correctly you must predict the result of at least one game choosing either:
The answer is in the rules you posted:
For soccer wagering, in order to place your bet correctly you must predict the result of at least one game choosing either:
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